Languages of Symbol

Monday, April 03, 2006

Key points/Notes

SIMULACRUM
An image that has lost touch with what it refers to.
Empty.
Something isn't original until there is a reproduction of it.
Detachability of the image through technology.

Language of advertising, modern advertising started at the same time as department stores. People started "going shopping" for leisure, rather than for essential items that they needed.
Identical products began competeing for attention. They had to gain a 'symbolic value' advertising thurns things into signs.


Simulacrum
From Wikipedia, the free encyclopedia

Simulacrum (plural: simulacra), from the Latin simulare, "to make like, to put on an appearance of", originally meaning a material object representing something (such as a cult image representing a deity, or a painted still-life of a bowl of fruit). By the 1800s it developed a sense of a "mere" image, an empty form devoid of spirit
, and descended to connote a specious or fallow representation.

In the book
Simulacra and Simulation (1981/1995), the French social theorist Jean Baudrillard gave the term a specific meaning in the context of semiotics, extended from its common one: a copy of a copy which has been so dissipated in its relation to the original that it can no longer be said to be a copy. The simulacrum, therefore, stands on its own as a copy without a model. For example, the cartoon Betty Boop was based on singer Helen Kane. Kane, however, rose to fame imitating Annette Hanshaw. Hanshaw and Kane have fallen into relative obscurity, while Betty Boop remains an icon of the flapper
.

The online encyclopedia
Wikipedia itself may be seen as a large-scale field experiment in the spread of simulacra. It is notable that many pages contain factoids about the meaning of words in the fictitious context of popular movies, video and role-playing games, usually derivative cliches in imitation of other such fictions. For instance the 1999 movie The Matrix explores the relationship between people and their simulacra; and in a further example of self-reference Neo, one of the lead characters from the movie, uses a hollowed out copy of Jean Baudrillard
’s Simulacra and Simulation as a secret store.

Fredric Jameson uses the example of photorealism to describe simulacra. The painting is a copy of a photograph, not of reality. The photograph itself is a copy of the original. Therefore, the painting is a copy of a copy. Other art forms that play with simulacra include Pop Art, Trompe l'oeil, Italian neorealism and the French New Wave. Jean Baudrillard puts forth God as an example.

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